Updates
Patch Notes
Every build change seen on disk, newest first. Each entry splits its evidence into tiers, because path diffs, size diffs and string diffs answer different questions and are not equally reliable.
A permanent, dated record of every build change observed on disk. Newest first.
How this file is maintained. Run Reference\tools\check_patch.ps1 after any update. It writes a dated report to Reference\baselines\CHANGES_.md and appends a summary entry here. Fill in the Assessment* line by hand — the script reports facts, not meaning.
What counts as evidence. Every entry separates three tiers, because they answer different questions and have different reliability:
| Tier | What it detects | Reliability |
|---|---|---|
| Paths | Assets added or removed | Exact, but blind to edits |
| Sizes | Assets whose *contents* changed | Catches balance/tuning edits; misses same-byte-count edits |
| Strings / configs | Player-facing text, ini values | Exact |
A path diff alone will make a patch look emptier than it is. Balance changes keep the same path and the same string and alter only bytes — that is what the size baseline is for. Baselines only exist from 2026-08-11 onward, so patches before that date have no content-level diff and never will; the pak files were overwritten.
2026-08-11 — Package 1.0.1627.0
Landed: 10:07–10:08 local. Shader cache rebuilt 13:04. Download: ~1.3 GB. Install after: 67.5 GB (61 GB Paks, 100 .utoc containers). Baseline compared against: 2026-08-04 datamine snapshot (paths only — no size baseline existed yet).
Confirmed changes
Localisation strip — the big one. Every per-language voice-over container was removed. Gone:
english_us_ (16,464) · spanish_mexico_ (15,858) · mandarin_china_ (15,858) · mandarin_taiwan_ (15,858) · korean (15,858) · japanese (15,858) · portuguese_brazil_ (14,326)
Roughly 110,080 external-source entries removed. Only the shared tcwwise set (16,336) remains, and it holds the base VO — line IDs like aidrone_combat_loud_forhorde_02 are intact, and 31,784 paths still match character VO patterns. Zero language-suffixed pak/utoc files remain on disk.
This is a localisation strip, not a voice-line removal. The same dialogue is in the game; one language's audio is on disk instead of eight. Install size did not drop, which means far less was physically deleted than the path count implies.
Consequence: the 54,933 WAVs in
VoiceLines\can no longer be regenerated from a live install. That folder is now the only copy in existence.
Config changes — three values, complete list.
| File | Setting | Before | After | Read |
|---|---|---|---|---|
DefaultEngine.ini | ConnectionTimeout | 10.0 | 20.0 | Network stability — server waits twice as long before dropping a recoverable connection |
DefaultInput.ini | input.DeviceMappingPolicy | 1 | 3 | Controller-to-player slot assignment / hot-plug handling |
DefaultTCTickAggregation.ini | — | — | *new* FlowPostUpdateWork_Pawn, TG_PostUpdateWork, Executor="Parallel" | CPU optimisation — moves post-update pawn work off the main thread. Pawn count is exactly what spikes in Horde Siege |
125 of 128 comparable configs identical. DefaultGame.ini and DefaultGameplayTags.ini unchanged — no gameplay tuning in the config layer.
Text: zero changes. All 13,869 English strings byte-identical, same keys, same values. No new modes, renamed mods, reworded rules or new missions.
Game content: unchanged at path level. Identical counts for Halloween (134), Thanksgibbing (99), Gearsmas (5), Pumpkin (120), Cluckpuncher (64), and every mode directory — Warpath, Guardian, Attrition, Payload, Bunker, DFA, Proto_KOTH, Proto_Wingman, PostLaunch, ChampionsSiege, LiveModePrototypes.
No new maps. Zero map directories added; every Versus map's asset count identical.
Added: ~22,500 assets, overwhelmingly Unreal engine content (4,233) and plugins (1,003) plus Wwise media — an engine/plugin refresh.
Assessment
A stability, performance and packaging patch. Nothing balance-related that is visible at the layers checkable after the fact.
Known unknowns
Weapon damage and balance tuning could not be verified. No pre-patch byte baseline existed, and the pak files were overwritten. Tuning lives in binary data assets (BBDA_Wpn_, FireModeTuning) that keep the same path, same string and same config while changing bytes — invisible to every check available. A 1.3 GB download on an install that did not shrink is entirely consistent with tuning edits.
Fixed going forward: asset_sizes_2026-08-11_post-patch_1.0.1627.0.tsv captures byte sizes for all 638,543 assets, including 841 weapon-tuning assets. From the next patch on, content-level changes are detectable.
Caveats on this entry
- Baseline is the 4 August snapshot, so the diff spans 4–11 August, not strictly this patch
- Large parts of the raw path diff were case changes (
Vehicles/cog→Vehicles/COG);
all figures here are case-insensitive
- Early in analysis some Cluckpuncher audio appeared "removed" — it had been relocated.
Halloween content was never cut
2026-08-06 — Early Access Open Beta opens
Pre-order early access begins (public announcement, not a disk observation). No build snapshot taken.
2026-08-03/04 — Beta round 2 build
Observed: full ~63 GiB (67.5 GB) UE5 install, re-downloaded 2026-08-03. Engine changelist seen in benchmark artifacts: CL4782211 (runs dated 08-07, 08-09).
The build this archive's original datamine was taken from. Recovered: 633,158 asset paths, 13,869 English strings, 54,933 voice lines across 7 languages, 1,940 UI textures.
Nothing is encrypted — IoStore .utoc is TOC v8 with an all-zero encryption key GUID, .pak is v11 with an unencrypted index. GoWEDay.exe is DRM-locked and unreadable.
No size baseline exists for this build. Content-level comparison against it is permanently impossible.
2026-07-22/24 — Beta round 1 build
Engine changelist seen in benchmark artifacts: CL4752364 (run dated 07-22). No datamine snapshot taken; on 2026-07-31 the install was an empty stub.
Baseline coverage
| Build | Paths | Sizes | Strings | Configs |
|---|---|---|---|---|
2026-08-11 1.0.1627.0 | confirmed | confirmed | confirmed | confirmed |
| 2026-08-03/04 | confirmed | not seen | confirmed | confirmed |
| 2026-07-22/24 | not seen | not seen | not seen | not seen |
Everything from 2026-08-11 onward is fully diffable.