Gears of War: E-Day  /  Multiplayer Beta  /  build 1.0.1627.0

Same gun.
Different in Horde
and Versus.

Every weapon is tuned twice. Horde fires the raw values; Versus layers weaker ones on top to stretch out fights. Read straight from the game files. Nothing estimated.

16
Weapons
1500
Player health
2.4×
Biggest mode gap
316
Verified files
01 — Weapons

Every gun, both modes

Everyone has 1500 health, so shots to kill is just how many hits that takes. Time to kill counts the gaps between shots, so a one-shot kill is 0.00s. Flip the switch to see how each gun changes between modes.

02 — Range

Drag to see what distance does

Guns do not deal full damage everywhere. Pick one and move the slider from the muzzle out to maximum range. The shaded band is the Gnasher's point-blank bonus zone.

Distance
0%
Per shot
1400
Shots to kill
2
Time to kill
1.00s
Inside point-blank zone

Horde's Gnasher zone is huge at 20 metres, but the bonus is only 1.75×, landing at 1400. That is a hundred short of a kill, by design. You always fire twice.

03 — Mods

What each mod changes

Pick a gun, switch mods on and off, watch the numbers move. Most mods change handling rather than damage. When one does nothing to these figures, it says so.

The game describes 106 rated mod effects in total. Only the ones above have exact numbers readable from the build; the rest are listed here by effect.

04 — Classes

Four roles, four builds

Each class is built around one piece of tactical gear, and every mod worth taking feeds that gear's loop. Pick a class to see the full loadout: weapons, mods, grenade and equipment.

05 — Race

Watch the Gnasher mods kill

Three lanes, each a 1500 health enemy. Press start. This is the case for Full Auto, in one second.

06 — Difficulty

Harder does not mean tougher enemies

Nothing in the game raises enemy health. Every difficulty setting changes you: your health, your damage, and how many times you can go down. Mobs are identical on Casual and Inconceivable.

CampaignYour healthYour damageLivesBleed-out
Casual2.00×1.85×62.00×
Normal1.30×1.15×41.20×
Hardcore2
Insane0.90×0.88×0.80×
Inconceivable0.40×0.66×10.60×

Horde runs its own four tiers on the same settings: Rookie, Infantry, Commander, Allfather. Their exact numbers could not be pinned down, so they are not guessed at here.

07 — Method

Where this comes from

How the numbers were obtained

Weapon tuning is stored without field names. Values were matched to their settings by aligning the data against the pattern the names imply, then any file where a single check disagreed was thrown out. 138 were. On the Gnasher the accepted result scores 76 checks correct, 0 wrong.

It reproduces figures known before the method existed: Gnasher 125 and its 2.5× bonus, Breechshot 500 with a 3.0 headshot, Longshot 900/2.0, Hammerburst 65, Lancer 75, Vulcan 120, Gutpuncher 1500, Torque Bow 500, and three damage falloff curves exactly.

Weapon names the game uses internally
RipperThe Locust LMG. Twin barrels, dual magazines, speeds up from 400 to 750 RPM the longer you fire.
IncineratorThe Locust Imulsion shotgun. Fires molten Imulsion, 1500 damage.
StrigaA charge pistol firing a burst of spikes once charged.
GutpuncherBelt-fed grenade launcher with remote-detonating rounds.
Lancer Mk1Filed under “Lancer”. The chainsaw Lancer is stored separately, which catches out anyone reading these files.
BoltokThe Locust revolver, filed as “Magnum”.
What is still missing

Enemy health (stored where this method cannot reach), Horde's difficulty multipliers, the Vulcan's base fire rate, and the Retro Lancer's base damage. Blank means blank. Nothing here is estimated. The Hammer of Dawn is not in this build at all: no weapon, no tuning, no text.