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Patch Notes (10)

10 entries, newest first

Map files updated, two Horde Siege enemy changes

MultiplayerHorde Siege

A small update with no official notes. It changed map data and two Horde Siege enemies. No weapon, mod, cosmetic, class or perk data changed.

What changed
  • Drone Advanced Shotgunner (Horde Siege) gained three new settings: 10, 25 and 1,200.
  • Basic Pumpkin Sniper (Horde Siege) lost three settings (10, 25, 40).
  • What these values change in play is not known.

Source: no official post for this entry.

Stability, Campaign, Horde Siege and Versus fixes

MultiplayerCampaignHorde Siege

An update for the early access period, ahead of global release. It is a fixes pass: stability, online sessions and a run of Campaign, Horde Siege and Versus bugs. No weapon or balance numbers changed.

What changed
  • Stability and performance: various stability, performance, hardware compatibility and reporting improvements.
  • Online: some Versus Social matches no longer stick on “Waiting for players”. Xbox sign-in handles a system clock that is far off. A split-screen player could be signed out after suspending and resuming (the Bilefrog-Kalona error). Online-session stability improved.
  • Campaign: players joining an existing Campaign could receive War Journal progress and Forge rewards earned before they joined. Players could stay attached to turrets when a cinematic began. Some join-in-progress players missed Forge Discovery War Journal progress.
  • Act 2, Chapter 2: the objective could fail to update on entering Allfather’s Plaza, and the Heavy Gear in the Black Raven Down side objective could appear without a Vulcan.
  • Act 4: some side objectives in Chapter 1 could fail to start during introductory dialogue. One cause of the Chapter 2 Power Station defense not completing was fixed.
  • Horde Siege: certain Siege Blitz Secure objectives could not be completed. The extraction helicopter could fail to appear in a Plaza Ruins Blitz mission.
  • Versus: in Demolition, a bomb could get stuck in a defusing state if the player was eliminated as the defuse began.
  • UI: Online Diagnostic text resized. One cause of the UI repeatedly claiming the same Challenge Mail reward was fixed.

Source: October 05 Patch Notes, The Coalition, on gearsofwar.com

Release notes: everything changed since the beta

MultiplayerBalanceHorde Siege

The Coalition published its full multiplayer notes the day before early access. Weapon, movement, Horde Siege and Versus tuning all moved. Almost none of it came with figures, so none are printed here.

What changed
  • Weapons: Prototype Lancer damage set between the two beta weekends. Lancer Mk1 and Vulcan damage down. Hammerburst damage up. Gnasher hits harder at range when aiming and its hipfire is more consistent. Snub fires slower. Gut-Puncher carries less spare ammo.
  • Movement and cover: strafing is more responsive. Cover entry speed and the cancel distance were adjusted. Cover slip speed and slide distance are down.
  • Horde Siege: Repair objectives retuned. Boomers, Flayers and Grinders can be executed with the Prototype Lancer at a lower health threshold. Weapon part rewards are down for invasions and for stockpiles. Every Invasion is harder, and so are Commander and Allfather. The Medic's stim duration changed. Equipment costs more. Some Squad Perks are weaker and cost more Energy.
  • Versus: shorter wave respawn time. Fewer trades. Demolition and Crucible scoring adjusted.
  • Fixes: stability and performance across PC, Xbox and handhelds. Graphics settings no longer reset on PC. Macro abuse of semi-automatic weapons blocked. Horde Siege objectives that could not start or finish. Tickers and Gorehooks. Stuck matchmaking and the "Waiting for Other Players" screen. More than four squad members in Versus. Team Deathmatch matches ending early. And more.
  • Options: a field of view (FOV) slider. HDR calibration. Chromatic Aberration and Film Grain can be turned off. PC maximum frames-per-second presets up to Unlimited. Optional multi frame generation. Player XP adjusted so Horde Siege and Versus level at a similar rate.
  • Known at launch: memory pressure in very long sessions without reloading a checkpoint. The benchmark overlay can under-report frames per second. The game process can keep running after you close it. PC offline play opens October 6.

Source: Emergence Begins Tomorrow, The Coalition, on gearsofwar.com

All of the beta’s game data removed

Multiplayer

Fourteen days after the beta’s servers closed, an update replaced the 62.89 GB install with a 19.8 MB placeholder that shows a single marketing end card. There is no gameplay content left on disk, and there will not be again.

What changed
  • The pre-release package landed Aug 31, 2026, 6:50 PM CDT, 14 days after the beta’s second and final weekend closed, Aug 17, 2026, 10 AM Pacific.
  • Install size: 62.89 GB, down to 19.8 MB. The update took 797 milliseconds to apply, a sign on its own that nothing large shipped.
  • All of the beta’s game data was removed: 124.43 GB uncompressed (62.89 GB installed).
  • This is not a content patch. It is the beta being decommissioned.

Source: no official post for this entry.

Figures not yet published

Prototype Lancer adjusted

MultiplayerBalance

The Coalition said it had adjusted the Prototype Lancer. No figures came with that, so none are printed here.

What changed
  • Prototype Lancer: adjusted, by The Coalition’s own account. No figures were published; the Sep 30 release notes say only that its damage was set between the two beta weekends.
  • Nothing else was named.

Source: The Coalition, official post, Aug 13, 2026, corroborated by PureXbox and Vice, both Aug 13, 2026.

Figures not yet published

Ten changes announced

MultiplayerBalance

The Coalition posted a list of ten changes. No numbers came with any of them, so none are printed here.

What changed
  • Prototype Lancer: more base damage, and a smaller bonus for a perfect reload. No numbers were given with it.
  • Hit detection improved in Horde Siege.
  • Anti-cheat protection improved. Enforcement action taken against verified cheaters.
  • A fix for the Drone-Snub error code, with updated port requirements.
  • Stability improved and crash frequency reduced, across all platforms.
  • Mitigations for connection timeout errors.
  • Further improvements to Versus matchmaking.
  • A fix for some third-party controllers not being recognized.
  • A fix for the inability to link Microsoft accounts.
  • Further hitching reduction on Xbox Series S.
  • Also noted alongside the list, not one of the ten: Aim Assist affects Campaign and Horde Siege only, not Versus.

Source: The Coalition, official post, Aug 13, 2026, corroborated by PureXbox and Vice, both Aug 13, 2026.

evening

101 subtitle lines removed

Multiplayer

A second update on the same day, about ten hours after the morning one. It removed voice content, and it went almost entirely unnoticed.

What changed
  • 101 English subtitle lines removed. None were added, and none were reworded.
  • Most of it is ordinary squad chatter: “Get your ass up”, “Decoy deployed”, “Come on, it’s help a Carmine day!” The kind of line you hear a hundred times a session without registering it.
  • 14 of the 101 name enemies E-Day does not feature: Pouncer, Snatcher, Juvie, Drudge, Tracker, Scion, Shepherd, Kestrel, DeeBee and Lambent. That is 14 lines out of a hundred rather than the whole set. If you have seen this reported as all the cut enemy callouts being removed, that is not what happened.
  • The morning update removed no voice lines. The evening one did.

Source: no official post for this entry.

morning

Seven language packs removed

Multiplayer

An update landed that morning and a lot of players assumed content had been cut. It had not.

What changed
  • Seven language packs removed: the per-language voice audio.
  • The English dialogue people thought had gone was still there, every line of it.
  • If the game felt different that morning, nothing has been found that would explain it.

Source: no official post for this entry.

Open beta early access opens

Multiplayer

Pre-order and Game Pass players get in. Nothing downloaded. The game people already had was the one that opened.

What changed
  • Early access to the open beta opened for pre-order and Game Pass players.
  • No update shipped with it.

Source: Gears of War: E-Day Open Beta Details & FAQ, The Coalition, on gearsofwar.com

into early August

Two earlier updates

Multiplayer

Two updates went out before these, in late July and early August. What either one changed is not recorded here. They are listed because they happened.

What changed
  • No record. This site came in after both.

Source: no official post for this entry.