Kit 1
Equipment
Machine Gun Sentry
Explosive Decoy
Stim Grenade
Frag Grenade
Shown for 3 side objectives and an extract.
3 side objectives and an extract: Rookie 4, Infantry 7, Commander 12, Allfather 30 Weapon Parts.
Each side objective banks 100 points. Leftover points carry over. The cap is the most parts per mission. It is checked before a payout, so the last payout can go over it. The points and the cap apply to objective rewards only.
About parts per side objective is 100 points divided by the points per part. About 3 side objectives reach the Rookie cap of 4, and 4 reach the Allfather cap of 34.Our reading
| Difficulty | Cap | One event | Most |
|---|---|---|---|
| Rookie | 4 | 9 | 13 |
| Infantry | 8 | 9 | 17 |
| Commander | 14 | 9 | 23 |
| Allfather | 34 | 9 | 43 |
An Invasion event pays 2, 5 or 9 Weapon Parts by how much you contribute, on top of the cap. The table uses the top payout.Our reading The last objective payout can go over the cap, and every extra Invasion event, Vraahk fight and Weapon Part Stockpile adds more.
Weapon Parts only count if at least one squad member extracts.
Invasion events pay by how much you contribute: Armored Brumak, Chained Brumak, Broodshifter, Corpser. Both Brumaks add no points.Our reading The game gives no figure for the Broodshifter or the Corpser.
Weapon Part Stockpile pays by the share of players in the zone, plus 1,000 Energy. See Supply Cache.
Every objective pays Energy on top of any Weapon Parts.
Main objective
Main objective, smaller rewardAbout half as oftenOur readingPlus a random equipment item
Each drop is one of three kits, picked at random with equal odds.Our reading
Class defaults. Individual missions can change them.
What the end screen adds up.
Help fill the gaps. Time your objectives, count Weapon Parts before and after, and note whether you extracted.
Send what you measure