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Difficulty

Energy per main objective
1,000
Score multiplier
×1.5

Weapon Parts by difficulty

Shown for 3 side objectives and an extract.

Parts calculator

3
  • Rookie Weapon Parts 4cap 4, reached 67 points per part About 1.5 parts per side objective 5 squad retries
  • Infantry Weapon Parts 7cap 8 40 points per part About 2.5 parts per side objective 4 squad retries
  • Commander Weapon Parts 12cap 14 25 points per part About 4 parts per side objective 3 squad retries
  • Allfather Weapon Parts 30cap 34 10 points per part About 10 parts per side objective 1 squad retry

3 side objectives and an extract: Rookie 4, Infantry 7, Commander 12, Allfather 30 Weapon Parts.

Each side objective banks 100 points. Leftover points carry over. The cap is the most parts per mission. It is checked before a payout, so the last payout can go over it. The points and the cap apply to objective rewards only.

About parts per side objective is 100 points divided by the points per part. About 3 side objectives reach the Rookie cap of 4, and 4 reach the Allfather cap of 34.Our reading

Most Weapon Parts in one mission

Most Weapon Parts in one mission, by difficulty, with one Invasion event
DifficultyCapOne eventMost
Rookie4913
Infantry8917
Commander14923
Allfather34943

An Invasion event pays 2, 5 or 9 Weapon Parts by how much you contribute, on top of the cap. The table uses the top payout.Our reading The last objective payout can go over the cap, and every extra Invasion event, Vraahk fight and Weapon Part Stockpile adds more.

Weapon Parts only count if at least one squad member extracts.

What adds points

  • 100Side objectiveOur readingDestroy, Intel, High Value Target, Bomb Defuse, E-Holes, Delivery, Interact and clear
  • 0Main objectives and killsEvery enemy type
  • —Perk Cache, Supply Drop and Save the Squad eventsThe game does not give a figure

Paid directly, on top of the cap

  • 2
  • 5
  • 9

Invasion eventsOur reading

  • 1
  • 2
  • 3

Vraahk fightOur reading

  • 10%
  • 633.3%
  • 1566.6%
  • 3590%

Weapon Part Stockpile

Invasion events pay by how much you contribute: Armored Brumak, Chained Brumak, Broodshifter, Corpser. Both Brumaks add no points.Our reading The game gives no figure for the Broodshifter or the Corpser.
Weapon Part Stockpile pays by the share of players in the zone, plus 1,000 Energy. See Supply Cache.

Energy and extras

Every objective pays Energy on top of any Weapon Parts.

  • Side objectiveand a squad perk, on every difficulty1,000
  • Main objective

    • Rookie, Infantry1,000
    • Commander, Allfather1,500
  • Main objective, smaller rewardAbout half as oftenOur readingPlus a random equipment item

    • Rookie, Infantry700
    • Commander, Allfather1,000
  • Invasion eventsOur readingand usually a random perk or item2,000 to 5,000
  • Weapon Part Stockpile1,000

Supply Drop

Each drop is one of three kits, picked at random with equal odds.Our reading

Timers

Class defaults. Individual missions can change them.

  • Secure, Repair the R.I.G. and Corpser event10:00
  • Destroy, Intel, High Value Target, E-Holes5:00
  • Bomb DefusePlaced ones 3:20 to 5:003:00
  • Stockpile and Supply Drop loot stays3:00
  • Calibrate the R.I.G. hold2:00
  • Between waves1:00

Extraction

  1. 0:20Helicopter arrives
  2. 5:00Clear the zone
  3. 0:30Takeoff

Score

What the end screen adds up.

  • Main objective2,850
  • Side objective1,425
  • Wave completed1,425
  • Extraction, whole squad1,425
  • Extraction, 3 players950
  • Extraction, 2 players475
  • Revive an ally of another squad50
  • COG tag collected25
  • Killing a COGPenalty−150

Difficulty multiplier

  1. ×1Rookie
  2. ×1.5Infantry
  3. ×2Commander
  4. ×3Allfather

Not in the data

  • Class XP per run and any difficulty bonus. The game takes it from your account.
  • How long missions take on average.
  • What Blitz and Siege missions are exactly. Only labels exist.

Help fill the gaps. Time your objectives, count Weapon Parts before and after, and note whether you extracted.

Send what you measure