Warpath
Rule cardMapsZone outlinesHill positionsOther data
The rule card

| Rule | Value |
|---|---|
| Win condition | Capture the zone to gain points |
| Points to win a round | 100 |
| Rounds to win the match | 2 |
| Round timer | 10 minutes |
The Warpath card does not say the zone moves. The King of the Hill card says “moving zone”.
Where this comes from
- Official: nothing yet. Steam’s announcements end with the October 6 launch post, and none names Warpath. Game8 calls it a limited-time mode with a moving zone and gives the same 100 points and two rounds. That is not traced to an official page.
- What exists: the rule card, three zone outlines per map, and on Outpost and Market 11 hills, 3 paths and 1 level setting.
- Not known: zone size, point rate, zone timers, overtime values, loadout rules, rewards, and whether Warpath is permanent or rotating.
Maps
The data has three Warpath zone outlines for each of the six Versus maps. It does not say which maps Warpath is played on. Hill and path data is listed for Outpost and Market only.
| Map | Zone outlines | Hills and paths | Outline on this site |
|---|---|---|---|
| Outpost | 3 | 11 hills, 3 paths, 1 level setting | Yes, on the Outpost map |
| Market | 3 | 11 hills, 3 paths, 1 level setting | Yes, on the Market map |
| Battleship | 3 | Not known | Yes, on the Battleship map |
| Park | 3 | Not known | Yes, on the Park map |
| Precinct | 3 | Not known | Yes, on the Precinct map |
| Skyward | 3 | Not known | Yes, on the Skyward map |
Zone outlines
Three outlines for each of the six maps, taken from the game’s overhead map images. The map pages show the same outlines over the map, with arrows to step through them. It is not known which outline goes with which of the three paths, so the numbers are only an order.






Hill positions
Each map has 11 circular capture zones (hills). Warpath and King of the Hill Classic share them. Hill numbers are ours and may not match the game’s. X and Y are map coordinates, rounded to the nearest whole number.
| Zone | Outpost X | Outpost Y | Market X | Market Y |
|---|---|---|---|---|
| Hill 1 | 385 | -145 | 65 | 0 |
| Hill 2 | 2470 | 2570 | 4375 | 1475 |
| Hill 3 | -1705 | 2265 | 2360 | -2655 |
| Hill 4 | 385 | 4450 | 695 | 1335 |
| Hill 5 | 385 | -2845 | 140 | -4070 |
| Hill 6 | -4699 | -2214 | -1620 | 0 |
| Hill 7 | 5339 | -2196 | 4375 | -1475 |
| Hill 8 | 385 | 1390 | 2585 | 2960 |
| Hill 9 | 385 | -1665 | 695 | -1335 |
| Hill 10 | -2520 | -120 | 570 | 4070 |
| Hill 11 | 3215 | -110 | 2620 | 0 |
Other data
| Item | What the data holds | Values |
|---|---|---|
| Mode setup | A Warpath game mode, game state and capture point | Names only |
| Balance settings | One set of Warpath settings exists | Not known |
| Overtime | Settings for overtime length, overtime boost and overtime warning time, and a voice line for when overtime begins | Not known |
| Paths | 3 paths per map | Names only. Shapes and positions are not known |
| On-screen display | Settings for the Warpath on-screen display, score feed, game feed and messages | Not known |
| Zone size, point rate, zone timers | None | Not known |
| Loadouts and rewards | None | Not known |
Outside description: Game8’s Versus guide, the only one.