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Horde Siege

Every mission modifier

A modifier changes the rules of a Horde Siege mission. The game data has 101 mission modifiers under 93 names, plus 7 match-event modifiers that apply during a match. All of them are listed here, grouped by what they change. What missions pay is on Siege rewards.

A Horde Siege mission plate showing a Grinder
How to read this
  • Effect is what the name and the target list say. Nothing is described from the title alone.
  • Numbers appear only where the data states them clearly. The enemy damage steps are +20%, and the pistol, precision and sniper bonuses are the figures in the final data. Other amounts are not consistent enough to print, so they are left out.
  • Same name, several entries. Some names cover more than one entry, such as Limited Supply. The effect cell says when that happens. Labels that read like shorthand are the data’s own wording.

Enemy health

13 names

Two families. The "Increased Health" ones are built as damage resistance, the "Beefy" and "Health Up" ones as extra maximum health. The data gives the name and the target, and does not give an amount you can rely on.

Enemy health
ModifierEffect
Bosses Increased HealthAnything flagged as a boss gets more health. Built as a damage-resistance effect.
Large Locusts Increased HealthFlooders, Grinders, Boomers, Scorched Boomers and Reavers get more health. Built as a damage-resistance effect.
Grinders Increased HealthGrinders get more health. Built as a damage-resistance effect.
Reavers Increased HealthReavers get more health. Built as a damage-resistance effect.
Grenadiers Increased HealthGrenadiers get more health. Built as a damage-resistance effect.
Spore Matrons Increased HealthSpore Matrons get more health. Built as a damage-resistance effect.
Tickers Increased HealthTickers get more health. Built as a damage-resistance effect.
Wretches Increased HealthWretches, including the feral type, get more health. Built as a damage-resistance effect.
Locust Health UpLocust enemies get more health. Built as a max-health increase.
Beefy Large LocustFlooders, Grinders and Boomers get more health. Built as a max-health increase.
Beefy BoomersBoomers get more health. Built as a max-health increase.
Beefy GrenadiersGrenadiers get more health. Built as a max-health increase.
Grinders Health UpGrinders get more health. Built as a max-health increase.

Enemy damage

12 names

Twelve names raise what the Locust deal. Nine are stored as the same +20% step, and the on-screen buff text for the blanket version reads "+20% Enemy Damage". The three exceptions are marked.

Enemy damage
ModifierEffect
Locust Damage UpAll Locust enemies deal more damage. Damage dealt +20%.
Bosses Damage IncreaseBosses deal more damage. Damage dealt +20%.
Boomers Damage IncreaseBoomers deal more damage. Damage dealt +20%.
Grinders Damage IncreaseGrinders deal more damage. Damage dealt +20%.
Large Locusts Damage IncreaseFlooders, Grinders and Boomers deal more damage. Damage dealt +20%.
Reavers Damage IncreaseReavers deal more damage. Damage dealt +20%.
Wretches Damage IncreaseWretches deal more damage. Damage dealt +20%.
Enemy Snipers Damage IncreaseEnemy Snipers deal more damage. Damage dealt +20%.
Flooders Damage IncreaseFlooders deal more damage. Damage dealt +20%.
Locust with guns damage increaseArmed Locust (Boomers, Grinders, Drones and similar) deal more damage with their guns. The amount is not settled in the data: one place stores 15%, the buff text says 20%.
Big MusclesEnemy melee hits harder. The on-screen buff text reads "+20% Enemy Melee Damage", but one stored value reads 30%, so no amount is printed here.
Vraahk Increased Damage and Damage ResistanceVraahk deals more damage and takes less. No amount given.

Enemy regeneration and behavior

7 names

Not stat bumps. These change how the Locust recover and what they throw.

Enemy regeneration and behavior
ModifierEffect
Enemy Health RegenerationEnemies regenerate health. On-screen buff text: "Enemies Regen Health".
Large Locusts Health RegenerationThe Boomer family regenerates health.
Drones Health RegenerationRifle Drones regenerate health.
Enemy Snipers Health RegenerationEnemy Snipers regenerate health.
Enemy get back from DBNO quickerDowned enemies get back up quicker. DBNO means “down but not out”.
Enemy Gear Frequency IncreaseEnemies use their gear more often. On-screen buff text: "Enemy Gear Usage Increase".
Grenadiers Grenade Usage IncreaseGrenadiers throw grenades more often.

Enemies that go out with a bang

15 names

A property added to an enemy type that triggers when it dies. Exploding and Fiery are the same idea with and without fire, Concussive drops a concussion grenade, and Caustic leaves a puddle.

Enemies that go out with a bang
ModifierEffect
Locust Explode on DeathLocust explode when they die.
Exploding DronesRifle Drones explode when they die. Two entries share this name; one is built from the incendiary version.
Exploding GrenadiersGrenadiers explode when they die.
Exploding WretchesWretches explode when they die.
Locust Drop Incendiary on DeathLocust drop an incendiary when they die.
Fiery GrenadiersGrenadiers explode with an incendiary effect when they die.
Fiery WretchesWretches explode with an incendiary effect when they die.
Concussive DronesRifle Drones drop a concussion grenade when they die.
Concussive GrenadiersGrenadiers drop a concussion grenade when they die. Two entries share this name.
Puddle On DeathEnemies leave a puddle when they die. On-screen buff text: "Enemies Drop Puddles On Death".
Caustic DronesRifle Drones leave a caustic puddle when they die. Two entries share this name.
Caustic GrenadiersGrenadiers leave a caustic puddle when they die.
Caustic TickersTickers leave a caustic puddle when they die.
Caustic WretchesWretches leave a caustic puddle when they die.
Caustic FlayersFlayers leave a caustic puddle when they die. The data attaches this to the Scorched Boomer type.

Enemies that burn you

7 names

Incendiary damage added to an enemy type. On-screen buff text for the generic version: "Incendiary Damage".

Enemies that burn you
ModifierEffect
Incendiary DamageEnemy attacks deal incendiary damage.
Incendiary DronesRifle Drones deal incendiary damage.
Incendiary GrindersGrinders deal incendiary damage.
Incendiary Enemy SnipersEnemy Snipers deal incendiary damage.
Incendiary WretchesWretches deal incendiary damage.
Incendiary MeleeMelee attacks deal incendiary damage.
Vraahk Incendiary DamageVraahk deals incendiary damage.

Jammers

4 names

All four share an underlying name that reads Nemacyst Disruption. The data names them and targets them. It does not say what the jam does.

Jammers
ModifierEffect
Jammer Large LocustsPuts a jamming effect on Vulcan Grinders, Scorched Boomers, Grinders and Boomers.
Jammer Large CreaturesPuts a jamming effect on Boomers, Reavers, Flooders and Spore Matrons.
Disrupt Tac ComA jamming modifier with the blanket name. What it jams is not described.
Passive JammerGives Wretches a passive jamming effect.

Aimed at you

16 names

These leave the Locust alone and take something away from the way you play.

Aimed at you
ModifierEffect
Only Perfect ReloadsThe ordinary active reload window goes. Only a perfect reload counts.
Harder ReloadThe perfect-reload window gets harder to hit.
Regeneration Only In CoverYou heal only while in cover.
Regen Only On KillYou heal only by getting kills. On-screen buff text: "Death is Life".
Delayed Health RegenerationHealth regeneration starts later.
Longer Tactical Gear CooldownYour class gadget takes longer to come back.
Caustic Resistance DecreaseYou take more damage from caustic.
Caustic Damage Duration IncreaseCaustic damage lasts longer on you.
Squad Friendly FireSquad friendly fire is switched on.
Player Health DecreasePlayer maximum health goes down.
Player Melee Damage DecreaseYour melee damage goes down.
Player Struggle DecreaseChanges the struggle special move. The name says decrease and nothing more.
Slow ReviveRevives take longer.
Exploding COGYour own side explodes when they die.
Precision Damage DownPrecision weapons deal less damage.
Explosive Damage DownExplosive damage goes down.

Damage trade-offs

13 names

One class of damage goes up and the rest goes down. The data stores the "down" side too, but not stably enough to print, so only the "up" figures that read cleanly are shown.

Damage trade-offs
ModifierEffect
Heavy Weapons Damage Up, Other Weapons DownHeavy weapons deal more damage. Other weapons deal less.
Pistols Damage Up, Other Weapons Damage DownPistol damage bonus x1.25. Other weapons deal less.
Precision Weapons Damage Up, Other Weapons Damage DownPrecision bonus x1.2. Other weapons deal less.
Shotgun Weapons Damage up, Other Weapons Damage DownShotguns deal more damage. Other weapons deal less.
Sniper Weapons Damage Up, Other Weapons Damage DownSniper bonus x1.2. Other weapons deal less.
Explosive Damage Up, Others DownExplosive damage goes up. Everything else goes down.
Critical Damage Up, Others DownWeak-spot damage goes up. Regular damage goes down.
Equipment Damage Up, Weapon Damage DownEquipment deals more damage. Weapons deal less.
Locust Weapon Damage Up, COG Weapon Damage DownLocust weapons deal more damage. COG weapons deal less.
Drones Weakspot Up, Others DownDrone weak spots take more damage. Other hits count for less.
Large Locusts Weakspot Up, Others DownBoomer-family enemies, Flooders and Spore Matrons take more weak-spot damage. Other hits count for less.
Reavers Weakspot Damage Up, Others DownReaver weak spots take more damage. Other hits count for less.
Enemy Damage Increase, Health DecreaseTrades enemy damage against health, as the name says. Two entries share this name, a standard and a "High" version.

Supplies and Energy

6 names

The ones that change what a mission is worth.

Supplies and Energy
ModifierEffect
Raised Supply Cache PricesSupply Cache items cost more.
Limited SupplyRestricts what a Supply Cache offers. Five entries share this name: a general version, Explosives only, Revive Device only, Shotgun only, and a Barriers version.
Limited AccessNamed in the data. No description.
Supply Caches DisabledSupply Caches are switched off.
Decreased EnergyYou collect less Energy.
High Starting Energy, Low Pickup RateYou start with more Energy and collect less of it afterward.

Match-event modifiers

7 names

These are not part of a mission’s own list. They are applied to a match as an event. Decreased Energy and Supply Caches Disabled also exist as mission modifiers above, under the same names.

Match-event modifiers
ModifierEffect
Corpser ImmuneThe Corpser is immune to damage, as the name says.
Decreased EnergyYou collect less Energy.
Decreased Ammo SuppliesAmmo pickups give less.
Jammer EffectA jamming effect on the Corpser, the Brumak and Broodshifters. What it jams is not described.
No Perfect ReloadsPerfect reloads are switched off.
Extraction DisabledThe extraction is switched off for the match.
Supply Caches DisabledSupply Caches are switched off.

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