Horde Siege
Every Horde Siege mission
41 Horde Siege mission entries, grouped by how many main objectives they have. Waves are listed per objective, in order. What missions pay is on Siege rewards.

How to read this
- Has: mission name, number of main objectives, waves per objective, the objective type for some, and a few modifier names.
- Does not have: which map a mission runs on, its difficulty (one mission is the exception), what spawns in a wave, or what it pays.
- Maps: the data names four Siege levels: Downtown Canals, Downtown West, Historic and Industrial. Nothing ties a mission to one of them.
One main objective 13Two main objectives 20Three main objectives 3Four main objectives 3Event entries 2
One main objective
13 entriesSingle-objective missions. Most are straight wave defense, so the number that matters is the wave count.
| Mission | Objectives | Waves | Also listed |
|---|---|---|---|
| Onboarding | 1 main objective | 3 waves | – |
| Things Go Boom | 1 main objective | 3 waves | – |
| Last Mag | 1 main objective | 4 waves | Modifiers: Low Ammo; Enemy Health Regen; Player Melee Nerf; Large Locust Damage Resistance |
| Bombs Away | 1 main objective | 3 then 3 waves | – |
| Building on a Budget | 1 main objective | 3 waves | – |
| BFGs | 1 main objective | 5 waves | – |
| Tower Defense | 1 main objective | 10 waves | – |
| The Horde | 1 main objective | 10 waves | – |
| Frenzy | 1 main objective | 10 waves | Modifiers: Exploding Drones; Beefy Large Locust |
| The Elites | 1 main objective; Secure | Not known | – |
| Crazy Creatures | 1 main objective; Defend x3 | Not known | – |
| BIG Horde | 1 main objective; Horde | Not known | – |
| Hold the Drones | 1 main objective; Horde | Not known | – |
Two main objectives
20 entriesThe largest group. Waves are listed once per objective, in the order the data gives them.
| Mission | Objectives | Waves | Also listed |
|---|---|---|---|
| King of the Hill | 2 main objectives | 3 then 3 waves | – |
| Repair Crew | 2 main objectives | 2 then 2 waves | – |
| Grub Gulag | 2 main objectives | 3 then 4 waves | – |
| Maximum Push | 2 main objectives | 1 then 1 waves | Modifiers: Drones Explode on Death |
| Stalwart Defense | 2 main objectives | 3 then 3 waves | Modifiers: Caustic Rifle Drones |
| Wild Wild Wretch | 2 main objectives | 1 then 2 waves | Modifiers: Big Muscles |
| EntrenchedListed twice with the same data. | 2 main objectives | 1 then 3 waves | Modifiers: Enemy Health Regen; Lethal Large Locust |
| Matron Manor | 2 main objectives | 1 then 1 waves | Modifier marked TBD (to be decided) |
| Reaver Rumble | 2 main objectives | 3 then 3 waves | Modifier marked TBD (to be decided) |
| Bullet StormMatched to this name by elimination. The data does not label it. | 2 main objectives | 1 then 1 waves | Difficulty: Hard Creature spotlight: Grinders & Snipers |
| Rocky | 2 main objectives | 2 then 2 waves | – |
| Killing You Closely | 2 main objectives | 3 then 3 waves | – |
| Posthumous Problems | 2 main objectives | 2 then 2 waves | – |
| The Two Piece | 2 main objectives; Repair, then hold the zone | 3 then 2 waves | – |
| Never Fight Alone | 2 main objectives; Secure + King of the Hill | 1 then 3 waves | Modifiers: Player Revive Time Increase |
| Brothers to the End | 2 main objectives; Defend + Fix it | 3 then 2 waves | Modifiers: Player Revive Time Increase |
| Trust Fall | 2 main objectives; Defense (3 waves) + Zone (3 waves) | 3 then 3 waves | – |
| Hostile Makeover | 2 main objectives; Secure + King of the Hill | 1 then 3 waves | Modifiers: Player Revive Time Increase |
| Air Support | 2 main objectives; Repair, then hold | Not known | – |
Three main objectives
3 entriesLonger missions that chain three objectives together.
| Mission | Objectives | Waves | Also listed |
|---|---|---|---|
| Hollow Warfare | 3 main objectives; Secure x2 and Defend x1 | Not known | – |
| The Biggest Bois | 3 main objectives | 1 then 1 then 1 waves | – |
| Hold the Line | 3 main objectives; Zone x3 | 3 waves | – |
Four main objectives
3 entriesThe longest missions in the list: four objectives each.
| Mission | Objectives | Waves | Also listed |
|---|---|---|---|
| Pest Control | 4 main objectives; Secure x4 | 1 per objective | – |
| Grand Grubs | 4 main objectives; Secure x4 | 1 per objective | – |
| Pushing the Front | 4 main objectives; Secure, hold, secure, hold | Not known | – |
Event entries
2 entriesTwo entries are labeled Event. The game says little about either.
| Mission | Objectives | Waves | Also listed |
|---|---|---|---|
| For the queen | Classic Horde Event | Not known | – |
| Scorched Legion | A hard defense objective with more bonus objective opportunities | See the event page | – |
How to read the wave column
Waves in each objective, in order. The data writes them as numbers like 3/4 on a two-objective mission. This page reads that as one figure per objective: 3 waves, then 4. It fits entries that spell it out, such as Trust Fall, which lists a three-wave defense and a three-wave zone. A single number is one run of waves. Where the data has no wave figure, the cell says “not in the data”.
Objective types such as Secure, Defend, Zone, Repair and Horde are the game’s labels. The data does not define them. The 41 entries have 40 different names, because Entrenched is listed twice with identical data. It appears once above.