Every mod, weapon by weapon
Horde Siege and Campaign only: The Coalition says Versus has no weapon mods. Tap a square to read the mod.
- Breechshot20 mods
- Prototype Lancer20 mods
- Hammerburst19 mods
- Lancer Mk119 mods
- Ripper18 mods
- Longshot17 mods
- Striga14 mods
- Gnasher12 mods
- Snub Pistol11 mods
- Torque Bow10 mods
- Gut-Puncher8 mods
- Incinerator8 mods
Scope zoom, level by level
The scopes are the only mods whose own text carries a number: 27 of the 176.
- Holo Sight10 mods1.3x
- Combat Scope7 mods2.5x
- Marksman Scope4 mods3x
- Tactical Scope5 mods2x to 4.5x
- Sniper Scope1 mod3x to 5.5x
Damage and fire rate
The stock Gnasher does 80 a pellet and the game does not say how many pellets are in a shell, so a slug cannot be compared with a shell.
Ten mods, one text
“Perfect Reloads grant Perfect Ammo with increased damage.” The damage multiplier each one holds:
- Full Metal Jacket, Volatile Payload
- 1.25
- Prototype Lancer, Hammerburst, Lancer Mk1, Gnasher, Snub Pistol, Incinerator
- Alloy Spikes
- 1.2
- Striga
- Full Metal Jacket
- 1.15
- Breechshot, Longshot
The Torque Bow’s bolts
Torque Bow damage per hit in Horde Siege. The tick marks the standard bolt.
-
Standard Bolt
1.5 s to full charge- Uncharged
- 1,200
- Fully Charged
- 2,500
9 bolts in reserve.
-
Stake Bolts
0.75 s to full charge- Uncharged
- 500
- Fully Charged
- 1,400
The text says “greatly increased critical damage, faster charge speed, and higher ammo capacity”. Charging takes half the time and 15 bolts sit in reserve. Per hit, each bolt does less than the standard bolt, uncharged and fully charged. The text gives no critical figure.
-
High-Explosive Bolts
3 s to full charge- Uncharged
- 500
- Fully Charged
- 4,000
The text says “an improved explosion but slower charge speed”. Fully charged it hits hardest of the three. Uncharged it does less than half the standard bolt, and charging takes twice as long. The size of the explosion is not stated.
Magazines, launch speed and handling
- High Capacity Mag
- +2 rounds
- Breechshot and Gnasher.
- Extended Magazine
- 16 rounds
- Snub Pistol, up from 12.
- Extended Magazine
- 84 rounds
- Ripper, up from 70.
- Hard Launch
- 1.5
- Gut-Puncher. Multiplier on initial projectile speed.
- Soft Launch
- 0.7
- Gut-Puncher. Multiplier on initial projectile speed.
- Skeleton Frame
- 0.075 s
- Less time to aim in and out: Breechshot, Ripper, Longshot.
- Skeleton Frame
- 0.075 s
- Less time to aim in and out, and 0.15 s less to stow and 0.25 s less to equip: Prototype Lancer, Hammerburst, Lancer Mk1, Gnasher.
- Skeleton Frame
- 0.15 s
- Torque Bow: less time to aim in and out, double the figure on the other weapons.
- Cover Brace
- 40%
- Less bloom and less recoil in cover: Breechshot, Prototype Lancer, Hammerburst, Ripper. The text says “greatly improved accuracy”. The Lancer Mk1 and Longshot versions have no stated figure.
What stays words only
38 mods describe an effect and give no amount.
- Burn, stun and slow
- 9
- Incendiary Ammo, Incendiary Rounds, Acid Rounds, Concussion Rounds, Impact Rounds, Strike Plating
- Other Perfect Reload ammo
- 7
- Ricochet Ammo, Detonator Ammo, Overpacked Mag, Overcharged Ammo, Shaped Charge, Charged Ammo
- Blades, bayonets and chainsaws
- 8
- Executioner’s Blade, Blood Groove, Gore Loader, Bayonet and 3 more
- Spread, range and aim
- 7
- Long Range Stabilizer, Active Compensator, Cover Brace, Muzzle Brake, Cylinder Choke
- Burst modes and charge speed
- 3
- Double-Tap Burst, Rotor Charger, Torque Regulator
- Stowed and hands-free
- 4
- Auto-Pouch, Auto-Quiver, Primed Coils, Mobile Targeting Laser
More on weapon mods
- Class Builder
- The figures in a loadout
- Weapon Mods
- All 176, with their text
- Weapons
- Each page lists its mods
- Standards
- How “Our reading” works
